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Global Cloud Gaming Market Analysis & Trends - Industry Forcast to 2028

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The Global Cloud Gaming Market is poised to grow at a CAGR of around XX% over the next decade to reach approximately $XX million by 2028. Some of the prominent trends that the market is witnessing include advancements in cross-platform gaming, rise in popularity of cloud gaming, and greater utilization of cloud games. Based on the solution type, the market is bifurcated into file streaming and video streaming. By business model, the market is fragmented into business-to-business (B2B) and business-to-cnsumer (B2C). On the basis of the gamer type, the market is classified into avid gamers, hardcore gamers, and casual gamers. With respect to the device type, the market is segmented into gaming consoles, smart televisions, smartphones, personal computers & laptops, head-mounted displays, and tablets. Depending upon the offering, the market is divided into gaming platform services and infrastructure. The gaming platform services segment is further segregated into personal computer services and content services. The infrastructure segment is further classified into memory, compute, and storage. On the contrary of the deployment, the market is fragmented into private cloud, public cloud, and hybrid cloud. By gaming system, the market is segmented into remote play, playstation, steam in-home streaming, streammygame, and G-cluster. This industry report analyzes the market estimates and forecasts of all the given segments on global as well as regional levels presented in the research scope. The study provides historical market data for 2015, 2016 revenue estimations are presented for 2017 and forecasts from 2018 till 2028. The study focuses on market trends, leading players, supply chain trends, technological innovations, key developments, and future strategies. With comprehensive market assessment across the major geographies such as North America, Europe, Asia Pacific, Middle East, Latin America and Rest of the world the report is a valuable asset for the existing players, new entrants and the future investors. The study presents detailed market analysis with inputs derived from industry professionals across the value chain. A special focus has been made on 23 countries such as U.S., Canada, Mexico, U.K., Germany, Spain, France, Italy, China, Brazil, Saudi Arabia, South Africa, etc. The market data is gathered from extensive primary interviews and secondary research. The market size is calculated based on the revenue generated through sales from all the given segments and sub segments in the research scope. The market sizing analysis includes both top-down and bottom-up approaches for data validation and accuracy measures. This report provides data tables, includes charts and graphs for visual analysis. Regional Analysis: North America - US - Canada - Mexico Europe - France - Germany - Italy - Spain - UK - Rest of Europe Asia Pacific - China - Japan - India - Australia - New Zealand - Rest of Asia Pacific Middle East - Saudi Arabia - UAE - Rest of Middle East Latin America - Argentina - Brazil - Rest of Latin America Rest of the World - South Africa - Others Report Highlights: - The report provides a detailed analysis on current and future market trends to identify the investment opportunities - Market forecasts till 2028, using estimated market values as the base numbers - Key market trends across the business segments, Regions and Countries - Key developments and strategies observed in the market - Market Dynamics such as Drivers, Restraints, Opportunities and other trends - In-depth company profiles of key players and upcoming prominent players - Growth prospects among the emerging nations through 2028 - Market opportunities and recommendations for new investments

1 Market Outline 1.1 Research Methodology 1.1.1 Research Approach & Sources 1.2 Market Trends 1.3 Regulatory Factors 1.4 Strategic Benchmarking 1.5 Opportunity Analysis 2 Executive Summary 3 Market Overview 3.1 Current Trends 3.1.1 Advancements in Cross-Platform Gaming 3.1.2 Rise in Popularity of Cloud Gaming 3.1.3 Greater Utilization of Cloud Games 3.1.4 Growth Opportunities/Investment Opportunities 3.2 Drivers 3.3 Constraints 3.4 Industry Attractiveness 3.4.1 Bargaining power of suppliers 3.4.2 Bargaining power of buyers 3.4.3 Threat of substitutes 3.4.4 Threat of new entrants 3.4.5 Competitive rivalry 4 Cloud Gaming Market, By Solution Type 4.1 File Streaming DATA TABLE File Streaming Market Forecast to 2028 (US$ MN) 4.2 Video Streaming DATA TABLE Video Streaming Market Forecast to 2028 (US$ MN) 5 Cloud Gaming Market, By Business Model 5.1 Business-to-Business (B2B) DATA TABLE Business-to-Business (B2B) Market Forecast to 2028 (US$ MN) 5.2 Business-to-Consumer (B2C) DATA TABLE Business-to-Consumer (B2C) Market Forecast to 2028 (US$ MN) 6 Cloud Gaming Market, By Gamer Type 6.1 Avid Gamers DATA TABLE Avid Gamers Market Forecast to 2028 (US$ MN) 6.2 Hardcore Gamers DATA TABLE Hardcore Gamers Market Forecast to 2028 (US$ MN) 6.3 Casual Gamers DATA TABLE Casual Gamers Market Forecast to 2028 (US$ MN) 7 Cloud Gaming Market, By Device Type 7.1 Gaming Consoles DATA TABLE Gaming Consoles Market Forecast to 2028 (US$ MN) 7.2 Smart Televisions DATA TABLE Smart Televisions Market Forecast to 2028 (US$ MN) 7.3 Smartphones DATA TABLE Smartphones Market Forecast to 2028 (US$ MN) 7.4 Personal Computers & Laptops DATA TABLE Personal Computers & Laptops Market Forecast to 2028 (US$ MN) 7.5 Head-Mounted Displays DATA TABLE Head-Mounted Displays Market Forecast to 2028 (US$ MN) 7.6 Tablets DATA TABLE Tablets Market Forecast to 2028 (US$ MN) 8 Cloud Gaming Market, By Offering 8.1 Gaming Platform Services DATA TABLE Gaming Platform Services Market Forecast to 2028 (US$ MN) 8.1.1 Personal Computer Services DATA TABLE Personal Computer Services Market Forecast to 2028 (US$ MN) 8.1.2 Content Services DATA TABLE Content Services Market Forecast to 2028 (US$ MN) 8.2 Infrastructure DATA TABLE Infrastructure Market Forecast to 2028 (US$ MN) 8.2.1 Memory DATA TABLE Memory Market Forecast to 2028 (US$ MN) 8.2.2 Compute DATA TABLE Compute Market Forecast to 2028 (US$ MN) 8.2.3 Storage DATA TABLE Storage Market Forecast to 2028 (US$ MN) 9 Cloud Gaming Market, By Deployment 9.1 Private Cloud DATA TABLE Private Cloud Market Forecast to 2028 (US$ MN) 9.2 Public Cloud DATA TABLE Public Cloud Market Forecast to 2028 (US$ MN) 9.3 Hybrid Cloud DATA TABLE Hybrid Cloud Market Forecast to 2028 (US$ MN) 10 Cloud Gaming Market, By Gaming System 10.1 Remote Play DATA TABLE Remote Play Market Forecast to 2028 (US$ MN) 10.2 PlayStation DATA TABLE PlayStation Market Forecast to 2028 (US$ MN) 10.3 Steam In-Home Streaming DATA TABLE Steam In-Home Streaming Market Forecast to 2028 (US$ MN) 10.4 StreamMyGame DATA TABLE StreamMyGame Market Forecast to 2028 (US$ MN) 10.5 G-Cluster DATA TABLE G-Cluster Market Forecast to 2028 (US$ MN) 11 Cloud Gaming Market, By Geography 11.1 North America DATA TABLE North America Market Forecast by Countries to 2028 (US$ MN) 11.1.1 US 11.1.2 Canada 11.1.3 Mexico 11.2 Europe DATA TABLE Europe Market Forecast by Countries to 2028 (US$ MN) 11.2.1 Germany 11.2.2 U.K 11.2.3 Italy 11.2.4 France 11.2.5 Spain 11.2.6 Rest of Europe 11.3 Asia Pacific DATA TABLE Asia Pacific Market Forecast by Countries to 2028 (US$ MN) 11.3.1 China 11.3.2 Japan 11.3.3 India 11.3.4 Australia 11.3.5 New Zealand 11.3.6 Rest of Asia Pacific 11.4 Middle East DATA TABLE Middle East Market Forecast by Countries to 2028 (US$ MN) 11.4.1 Saudi Arabia 11.4.2 UAE 11.4.3 Rest of Middle East 11.5 Latin America DATA TABLE Latin America Market Forecast by Countries to 2028 (US$ MN) 11.5.1 Argentina 11.5.2 Brazil 11.5.3 Rest of Latin America 11.6 Rest of the World (RoW) DATA TABLE Rest of the World (RoW) Market Forecast by Countries to 2028 (US$ MN) 11.6.1 South Africa 11.6.2 Others 12 Key Player Activities 12.1 Acquisitions & Mergers 12.2 Agreements, Partnerships, Collaborations and Joint Ventures 12.3 Product Launch & Expansions 12.4 Other Activities 13 Leading Companies 13.1 Amazon 13.2 IBM 13.3 Google 13.4 Sony 13.5 Intel Corporation 13.6 Microsoft 13.7 NVIDIA 13.8 Advanced Micro Devices 13.9 Blade 13.10 Alibaba 13.11 Paperspace 13.12 Tencent 13.13 Playgiga 13.14 Vortex 13.15 Blacknut List of Tables Table 1 Global Cloud Gaming Market By Region, Market Forecast (2016-2028) (US $MN) Table 2 Global Cloud Gaming Market By Solution Type, Market Forecast (2016-2028) (US $MN) Table 3 Global Cloud Gaming Market By File Streaming, Market Forecast (2016-2028) (US $MN) Table 4 Global Cloud Gaming Market By Video Streaming, Market Forecast (2016-2028) (US $MN) Table 5 Global Cloud Gaming Market By Business Model, Market Forecast (2016-2028) (US $MN) Table 6 Global Cloud Gaming Market By Business-to-Business (B2B), Market Forecast (2016-2028) (US $MN) Table 7 Global Cloud Gaming Market By Business-to-Consumer (B2C), Market Forecast (2016-2028) (US $MN) Table 8 Global Cloud Gaming Market By Gamer Type, Market Forecast (2016-2028) (US $MN) Table 9 Global Cloud Gaming Market By Avid Gamers, Market Forecast (2016-2028) (US $MN) Table 10 Global Cloud Gaming Market By Hardcore Gamers, Market Forecast (2016-2028) (US $MN) Table 11 Global Cloud Gaming Market By Casual Gamers, Market Forecast (2016-2028) (US $MN) Table 12 Global Cloud Gaming Market By Device Type, Market Forecast (2016-2028) (US $MN) Table 13 Global Cloud Gaming Market By Gaming Consoles, Market Forecast (2016-2028) (US $MN) Table 14 Global Cloud Gaming Market By Smart Televisions, Market Forecast (2016-2028) (US $MN) Table 15 Global Cloud Gaming Market By Smartphones, Market Forecast (2016-2028) (US $MN) Table 16 Global Cloud Gaming Market By Personal Computers & Laptops, Market Forecast (2016-2028) (US $MN) Table 17 Global Cloud Gaming Market By Head-Mounted Displays, Market Forecast (2016-2028) (US $MN) Table 18 Global Cloud Gaming Market By Tablets, Market Forecast (2016-2028) (US $MN) Table 19 Global Cloud Gaming Market By Offering, Market Forecast (2016-2028) (US $MN) Table 20 Global Cloud Gaming Market By Gaming Platform Services, Market Forecast (2016-2028) (US $MN) Table 21 Global Cloud Gaming Market By Personal Computer Services, Market Forecast (2016-2028) (US $MN) Table 22 Global Cloud Gaming Market By Content Services, Market Forecast (2016-2028) (US $MN) Table 23 Global Cloud Gaming Market By Infrastructure, Market Forecast (2016-2028) (US $MN) Table 24 Global Cloud Gaming Market By Memory, Market Forecast (2016-2028) (US $MN) Table 25 Global Cloud Gaming Market By Compute, Market Forecast (2016-2028) (US $MN) Table 26 Global Cloud Gaming Market By Storage, Market Forecast (2016-2028) (US $MN) Table 27 Global Cloud Gaming Market By Deployment, Market Forecast (2016-2028) (US $MN) Table 28 Global Cloud Gaming Market By Private Cloud, Market Forecast (2016-2028) (US $MN) Table 29 Global Cloud Gaming Market By Public Cloud, Market Forecast (2016-2028) (US $MN) Table 30 Global Cloud Gaming Market By Hybrid Cloud, Market Forecast (2016-2028) (US $MN) Table 31 Global Cloud Gaming Market By Gaming System, Market Forecast (2016-2028) (US $MN) Table 32 Global Cloud Gaming Market By Remote Play, Market Forecast (2016-2028) (US $MN) Table 33 Global Cloud Gaming Market By PlayStation, Market Forecast (2016-2028) (US $MN) Table 34 Global Cloud Gaming Market By Steam In-Home Streaming, Market Forecast (2016-2028) (US $MN) Table 35 Global Cloud Gaming Market By StreamMyGame, Market Forecast (2016-2028) (US $MN) Table 36 Global Cloud Gaming Market By G-Cluster, Market Forecast (2016-2028) (US $MN) NOTE: Tables for North America, Europe, Asia Pacific, Middle East, Latin America and Rest of the World are represented in the same manner above.

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